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Cotton Tales
Breaking In
Joe Quesada reveals the ins and outs of getting work at Marvel

Joe Quesada doesn’t want to fool you—it’s tough to get a job at Marvel.

But that doesn’t mean the Marvel Comics editor-in-chief doesn’t want you to try. In fact, a little over a year ago, Quesada rewrote the House of Ideas’ submissions guidelines (available at: www.marvel.com for pencilers, inkers and writers looking to break into comics.) According to the EIC, while other publishers may not even open unsolicited submissions, he wants to make sure Marvel keeps looking for the young creators who will be the lifeblood of the comics field in years to come.


Check out Joe Quesada's
work here.
When AOL Comics [Quesada’s playful nickname for DC Comics, which is a subsidiary of AOL/Time Warner] won’t even look at submissions, we wanted to make sure there was a way for people interested in working in comics to at least get their work seen by someone,” Quesada explains. “But it’s not easy. It’s a one-in-a-million chance that you’ll even get work if you do send us your portfolio or writing samples.

The new guidelines are quite lengthy, requiring potential comic professionals to fill out and have notarized an Idea Agreement Form, which according to Quesada, protects both Marvel and potential creators looking for work. But just as importantly as protecting creators and Marvel, the form and process proves to Marvel that potential freelancers are serious about getting a start in comics.

This is a reality check,” says Quesada. “Going through the process of filling out this form, putting together a proposal or a portfolio and then having a form notarized shows us that you just don’t want a job in comics but you’re prepared to put a lot of work toward accomplishing that goal.

But filling out forms is just the beginning according to Quesada—after that, you’ll have to get through Pond Scum.

No, that’s not a rough-n-tough reality TV-style boot camp for new writers and pencilers, but it is the nickname of Submissions Director Scott Elmer, affectionately known to the Marvel Bullpen as Pond Scum.

When there’s something really good, something that catches Scummy’s eye, that’s when he brings it to me,” admits Quesada, who doesn’t review unsolicited submissions himself because of a full day of running Marvel Knights and the rest of Marvel’s Universe. “That’s when I get involved. We try to get back to everyone with some kind of response, whether it be through mail or e-mail, but every once in a while there’s someone that we want to talk to in person.

But to get an in-person interview with the main man or even a phone call takes some work. Quesada isn’t the kind of guy who leaves up-and-comers to their own devices, though; he’s got some tips for future comic book professionals.

No one’s ever gotten their first gig at Marvel by pitching a revamp of the Silver Surfer—we don’t need a bold, new vision of Power Pack,” chuckles Quesada behind his desk in his corner office at Marvel’s 10th floor midtown Manhattan offices. “We’re looking for good storytelling from new writers. I want to see a good story, well told that doesn’t depend on 40 years of continuity. I don’t need to know Peter Parker’s entire life story to appreciate a good Spider-Man story.

According to Quesada, Marvel doesn’t want ideas for new characters or series either.
Worry about pitching concepts when you get hired and you have a few stories under your belt,” says Quesada. “I can’t think of a single instance when a major company purchased an unsolicited concept from a newcomer. What we’re looking for at Marvel are writers with the ability to tell a story—don’t try to reinvent the wheel your first time out.

For artists, Quesada gives similar advice. And as one of the top artists in comics today, the former Daredevil and Sword of Azrael penciler says artists need to prove they can tell a story that can be followed even without words.

Again, don’t try to reinvent the wheel,” says the artist-turned-EIC. “I don’t need to see a new style or funky new ways to lay out a page. I want clean, concise storytelling. You have to master the craft before you begin to abstract it. And we don’t need pin-ups; we want to see you tell a story. Let us know you have the ability to get across what’s going on in a story.”

Also, Quesada says artists should make sure to send work featuring Marvel characters, because the House of Ideas wants to see the way you interpret its characters and make sure you have a grasp of how those characters move and act in the Marvel Universe.

Finally, Quesada says one of your best resources for breaking into comics may be a place you go every Wednesday—your local comic book shop.

Visit a comic shop, and do your homework,” says Quesada. “See what’s on the shelves. Take a look at the wide variety of books and publishers, and determine who’s printing material in the same vein as yours. See what other artists and writers are doing that you do, pick up their secrets and tricks. Try to learn as much as you can about the art of creating a comic book. It can only help. And more than that, don’t give up. You probably won’t get a job your first time out, but if you’re dedicated and serious about the work, you’ve got a much better chance.

Next Week: Mark Millar explains how the Ultimate War will change The Ultimates, the Ultimate X-Men and the entire Ultimate Universe forever.

Mike Cotton is a staff writer for Wizard: The Comics Magazine. For more on all of Hollywood’s comic book deals and all the comic book news fit to print, check out Wizard on sale every month at comic book specialty shops and newsstands everywhere.
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