WizKid’s
HeroClix set to rock 2003
The
Atom, Ant-Man and the Wasp aren’t the only tiny heroes
duking it out these days.
In fact, everyone from Captain America to Batman to the Brotherhood
of Evil Mutants are all tiny heroes now, thanks to WizKids’
HeroClix roleplaying game.
The inch-tall collectible game figures became one of the biggest
hits of 2002 and now the game looks to be an even bigger hit
in 2003 as WizKids rolls out another set of Marvel and DC
figures later this year. But HeroClix, which uses two six-sided
die to allow players to set up confrontations between their
favorite heroes, isn’t your average role-playing game.
It’s just too simple to be a role-playing game.
As someone who never played Magic, Dungeons & Dragons
or any kind of role-playing game, I can tell you—all
you need to play HeroClix is a pal, a starter set and a pair
of dice. It’s really that simple.
Marvel’s already got two sets out, and DC’s got
one available now, and both companies plan on shipping sets
later this year. Add in an IndyClix set shipping later this
year, featuring characters such as Hellboy, Arwyn from CrossGen’s
Sojourn and Witchblade, this game has characters any comic
fan would love to play.
So, you’ve got your opponent, your starter set and your
dice all ready to go. What do you do next? I’ve cooked
up a simple scenario for you and your friends to try out!
MYSTICAL
MAYHEM
Dr. Strange and Nightmare are locked in mystical combat somewhere
in the Astral Plane. It’s up to the Avengers to free
Dr. Strange and while the Masters of Evil must free Nightmare.
Make it to your team’s respective "mystical
hub" to free Strange or Nightmare. An opposing player
can destroy your "hub" if that player has
super-strength and isn’t engaged with an opposing figure
for one turn. Any figure on either team can also attempt to
open the hub. But that’s not all. Bruce Banner’s
in town and it’s up to Daredevil, Hercules and Spider-Man
to capture him.
THE
TEAMS:
- The
Avengers
- The
Master of Evil
- Spider-Man,
Hercules and Daredevil
- The
Hulk
TEAM
MISSIONS:
The Avengers must make it to their appointed "Mystical
Hub" and have the Scarlet Witch open a portal to pull
Dr. Strange out. If the Scarlet Witch does not get to the
portal or another figure tries to free Strange, pick a scenario
(see below) from the hat. If Strange is freed, crush the Masters
of Evil and lock Nightmare away in the Astral Plane. Mystical
figures can close a hub if they have line of sight with a
range attack. Roll a 1-4 with one die to close the portal.
If Nightmare is already free, defeat him.
The Masters
of Evil must make it to their appointed "Mystical Hub"
and have Kang open a portal to pull Nightmare out. If Kang
does not get to the portal or another figure tries to free
Nightmare, pick from the hat. To free Nightmare, Kang rolls
one die; on a roll of 1-4 he frees Nightmare, on a roll of
5-6 he takes a click. Other characters must roll a 5-6 to
free Nightmare and take a click on a role of 1-4. If Nightmare
is freed, crush the Avengers and lock Strange away in the
Astral Plane. Mystical figures can close a hub if they have
line of sight with a range attack. Roll a 1-4 with one die
to close the portal. If Strange is already free, defeat him.
Spider-Man,
Hercules & Daredevil must capture the Hulk.
HULK
SMASH!
The Hulk must pick one of these objectives but does not reveal
which objective he’s chosen:
o You’re the Hulk. Wreak havoc upon man. Destroy everyone.
No one is your ally. o You’re the Hulk. Destroy the
"Mystical Portals." o You’re the Hulk. Only
attack if attacked. The first person to attack you and their
team becomes your enemy. o You’re the Hulk. Destroy
the Masters of Evil. o You’re the Hulk. Destroy the
Avengers. o You’re the Hulk. Destroy every building
in the city. Only attack if attacked. Once attacked, the attacker
and their team become your enemy. o You’re the Hulk.
Attack the team closest to you. Defeat one enemy and then
break away. Now attack the next closest team to you. Defeat
one enemy and break away. Repeat.
If anyone
tries but fails to open the mystical hub, they draw one of
these random chances out. Just cut them out and toss them
all into a hat.
- You’ve
just freed the Juggernaut and he ain’t too happy.
If you’re the Masters of Evil, he joins your team.
If you’re the Avengers, he begins kicking your ass.
Whoever freed him takes four clicks and Juggy goes home.
- You’ve
just freed Thanos. No matter who you are, take three clicks.
Thanos stays on the board and is controlled by the same
player controlling the Hulk.
- You’ve
just awakened Annihilus. Take three clicks. Annihilus goes
home.
- You’ve
just pulled Firelord out of bed—take three clicks.
Firelord decides to aid the Avengers. He’s now controlled
by the player who controls Spidey, DD and Hercules.
- You’ve
just activated Ultron. Take three clicks. Ultron is now
an agent of chaos and only controlled when another player
leaves the game to use him.
- You’re
player is sucked into the Astral Plane. Take two clicks
and wait to be freed by a teammate.
- Mystical
backlash. Take a click and a token—try again later.
- The
figure closest to you takes two clicks and receives a token.
- Take
three clicks of healing but also take a token.
- Trade
the player who opened the portal for a player in the portal.
- You
open the portal. One figure of your choosing may go free.
Take a click.
- You
open the portal but your enemy pops out. Oops. Take three
clicks and a token.
- The
friendly figure in the portal may leave the portal in three
rounds. Do not alert the other players.
- The
figure you’re trying to free is now free. Do not take
an action.
WRITER’S BIO: Mike Cotton is a staff
writer for Wizard: The Comics Magazine. For
all the comic book news fit to print, check out Wizard on sale
every month at comic book specialty shops and newsstands everywhere.
The
Cotton Club Archive |
- August
7 , 2003 - HOLLYWOOD RUN DOWN
- July
31, 2003 - SPIDER-MAN 2
- July
24, 2003 - BAG MAN
- July
17, 2003 - Moore or Less
- July
10, 2003 - Ink Test
- July
2, 2003 - HURRICANE WARNING
- June
25, 2003 - BANNER BANTER
- June
10, 2003 - PETER DAVID
- June
3 , 2003 - PAUL JENKINS
- May
28 , 2003 - GEOFF JOHNS
- May
21 , 2003 - BRIAN MICHAEL BENDIS
- May
14 , 2003 - PHIL JIMENEZ
- May
9 , 2003 - Don't F[l]inch
- April
29 , 2003 - The X-Factors
- April
17 , 2003 - X2 Reviewed
- January
13, 2003 - Game Boy - WizKid’s HeroClix
- January
3, 2003- 2003 Bigger than 2002?
- December
20 , 2002 - Ring Bearer - A two-bit tour for ‘Two Towers’
novices
- December
13 , 2002 - ‘Sine of the Times
- December
6 , 2002 - Killer Read
- November
30, 2002 - Lex's World
- November
23, 2002 - Truth and Consequences
- November
15, 2002 - Triple X
- November
8 , 2002 - Giving the Devil his Due
- October
31, 2002 - Superhero DVD Preview
- October
25, 2002 - Mad Cow
- October
18 , 2002 - 80's a Go-GO
- October
11 , 2002 - Best Bets on Bats
- October
4, 2002 - Hunters & Pray
- September
27 , 2002 - The War Within
- September
19 , 2002 - Lee-Der of the pack.
- September
13 , 2002 - The Next Generation.
- September
6 , 2002 - Marvel Melee.
- August
30, 2002 - Breaking In. Joe Quesada reveals the ins and outs of getting
work at Marvel.
- August
23, 2002 - Painted Into a Corner. An Interview with Greg Hildebrandt.
- August
16, 2002 - X-citing News on X-Men 2!
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