Behind The Curtain with Bill Rosemann |
Ben Abernathy: In The Eye of the WildStormOne
of the greatest things about working in the comic book industry
is the quality of people you meet. From creators to retailers
to readers to staffers, our business is primarily filled with
individuals with good hearts.
And when
you think about it, that's not too surprising, considering
that we all grew up choosing to read the adventures of heroes.
But as in any industry, you have to be more than a "nice
guy" to succeed. Take Ben Abernathy, for example.
While
at Marvel I watched Ben, along with designers like Matty Ryan
and under the eye of Joe Quesada, transform the company's
trade paperback program from an ignored afterthought into
a nimble and prolific machine, now churning out nearly a dozen
titles a month. See, not only is Ben one of the nicest guys
you'll meet in this biz, but he's also one of the most enthusiastic
and hard-working.
I lost
touch with Ben when he left The House, heading for the West
Coast, but was happy to soon hear that he was snatched up
by WildStorm. I knew that Ben, thanks to his intelligence
and attitude, would be an asset to any office -- and now maybe
I can convey some of that energy to you.
So pull on your
raincoat, because it's time to head straight into the
WildStorm and talk with editor Ben Abernathy!
BTC:
First, in order to get a greater understanding of where you
-- and WildStorm -- are heading, can you talk about where
you came from?
Ben:
My story begins in rural Central Oregon and my earliest connection
to comics were old Tintin graphic novels at our local library.
Growing up, I became a fan of Marvel and DC Comics mostly
through my older brother, who is still an avid reader. While
attending Lewis and Clark College in Portland, Oregon -- studying
History of all things -- I happened to land an internship
at Dark Horse Comics. I spent the summer making photocopies
and doing art returns, while solidifying some of the most
meaningful relationships I have in the industry.
Upon graduation,
they hired me on full-time as an assistant editor, where I
had the privilege to work on titles like Frank Miller's 300,
Mike Mignola's Hellboy, and Stan Sakai's Usagi Yojimbo. Fate
soon called me to New York City, however, and I landed a position
with DC Comics. Then, after an eventful year, I landed a position
at Marvel. I spent almost two years there, putting together
their entire reprint department and beefing up the 'Special
Projects' aspect of the company. Then, again hearing the call
of destiny, I moved back to the West Coast and soon after
got the fateful call from Scott Dunbier to come down here.
The rest is history, baby!
BTC:
From Dark Horse to DC to Marvel to WildStorm, it sounds like
you touched all the bases. Can you name some of your favorite
people that you've worked with during this journey through
the industry? What did you learn from each?
Ben: Wow, that's
a long list. Editorially, the top of the list is dominated
by three people whom I met at the very beginning and have
had a great impact
on my life and career. Bob Schreck, Diana Schutz, and Jamie
S. Rich
collectively, by instruction and demonstration, helped mold
me into the
editor and person I've become.
The creative list
is too large to name, as I've had the great fortune in
working with so many great people. The first person whom I
dealt with
professionally as an intern -- involving comp copies of all
things! -- was
John Romita Sr. Many great things have been said of the man
over the years
and I can tell you they're all true. He was kind and professional,
considering I was a 19 year-old intern and he was actually
on vacation, and
he really made me feel like I mattered in the great scheme
of things.
BTC:
You just touched on something very important. There's only
a few people in comics that would be classified as ³jerks.²
They're the ones that think they're more important than they
really are -- the ones that make interns and assistants feel
like worms. Meanwhile, it's class acts like John Romita Sr.
who earn everyone's enduring respect not only by their talent,
but by their strength of character. Okay, hopping off my soapbox,
what attracted you to the job at WildStorm?
Ben: There are
several attractions to WildStorm. I had the great pleasure
of
working with them during my stint at DC and they really struck
me as a great
bunch of people, enthusiastic about the projects they were
working on. Also,
I've been a fan of the WildStorm Universe from day one (WildC.A.T.s
#1 is
still bagged at home!) and it was really a dream come true
to be involved
with such a talented and exciting company.
BTC:
Every day holds its own surprises and challenges, but can
you give us a rundown of a "typical" day at the
WildStorm office? And speaking of the office, how big is it
and how many people work there?
Ben: Hmmm... a
brief rundown of my day would probably be something like
this: Coffee and e-mail in the morning. Any overseas or East
Coast phone
calls I try to make before noon, because of the time difference.
After the
day's deliveries arrive, it's back to the phone notifying
the freelancers as
well as calling those that didn't turn anything in. I've
got enough books
moving through here that I'm working on various elements of
each throughout
the day... Whether it's licensing approvals for Robotech or
Thundercats, or
balloon placements and colors for StormWatch, or reading Wildcats
scripts.
It can get very hectic sometimes, but it's really the greatest
job on the
planet!
As for the WildStorm
office itself, it's of moderate size, both in personal
and commercial space, but I find the atmosphere so positive
and family-like
that I don't even actually know how many people work here!
BTC:
So what are some of the necessary traits an editor should
possess?
Ben: I think a
few key words would be creativity, patience, organization
and
personality. I think different projects and companies ask
different tasks of
their editors, but at the end of the day, putting out the
best product in a
timely manner is ultimately what we're all striving for.
BTC:
And what are some of the top tasks an editor should tackle?
Ben: I think the
highest order is, as I mentioned before, putting out the
best possible product in a timely manner. Also, being able
to spot talent
and build on it is essential, as well as addressing any particular
aspect of
a creative situation that isn't working.
Take
a look at
Robotech #0 here or #1 here |
BTC:
Looking at the beginning of 2003, I see many big projects
on the way with your name in the editor's box. Starting
in January, what can you tell me about the Robotech
Sourcebook and the Robotech miniseries?
Ben:
Anyone here will tell you how excited I am about Robotech!
Having watched the cartoon growing up, it really struck
a chord with me, much more than other contemporary shows.
When this whole '80s revival began, Robotech was the
one book that I was really waiting for and what a surprise
that I'd end up editing it! The mini-series were currently
doing takes place before the cartoon series began and
fleshes out fighter ace Roy Fokker and the whole development
of 'robotechnology'. This book is a great read for fans
and newbies alike. |
The
Sourcebook is a great investment, too, in that it showcases
some of the industries top talents and gives bio info
about many of the characters and mecha. |
BTC:
What about Astro City: Local Heroes?
Ben:
Astro City (Check out
a signed version here...) is a great project to
be a part of. Not only do I get the opportunity to work on
one of the most beloved books in all of comicdom, I also get
to work with some of the best creators. The collective creative
vision of Kurt (Busiek), Brent (Anderson) and Alex (Ross)
is staggering and I count myself fortunate to be involved.
BTC:
I also see that The Authority is also returning in "High
Stakes,² a three-part back-up story. What's the scoop on that?
Ben: What's the
scoop? The Authority are coming back in a big way and this
is a nice little introduction of the new creative team for
the fans. Not
that these guys really need that big of an introduction. Robbie
Morrison
cooked up our excellent Scorched Earth one-shot in December
and did an
excellent issue of Spider-Man's Tangled Web for Marvel. And
anyone who
doesn't know Dwayne Turner has probably been living under
a rock for the
last decade! His skill has graced many of the industries top
characters and
he's collaborated with the very best! This book is really
a dream come true
and the fans won't be disappointed! We've got big plans for
these guys, so
stay tuned!
BTC:
And what's Warren Ellis got cooking in Reload?
Ben: Let's see,
we've got Warren Ellis and Paul Gulacy, a sexy living weapon
clad in leather and a disgruntled and confused government
employee. How is
that not a recipe for success? Seriously, this book is going
to excite a lot
of people and hopefully make them think a little about the
world they live
in. Warren and Paul are in top form and this is another book
you all had
better check out!
BTC:
Anything else cool coming our way in 2003 from the WildStorm
line?
Ben:
There are many great projects coming out through WildStorm
in 2003. I'm obviously biased, but I think we're putting out
the best books in the industry. Just from my little corner,
I get to work on such excellent titles as StormWatch: Team
Achilles and Wildcats Version 3.0, which I humbly consider
two of the top books for your money.
Check
out Thundercats #0, Thundercats
#1 and Thundercats: The Return
-- All Signed! |
I
also have the extreme honor to be working on an upcoming
ABC book, with the esteemed Alan Moore and Peter Hogan.
It's called Terra Obscura and it's being illustrated
by Yanick Paquette and Karl Story. Fantastic stuff and
really a lot of fun to read.
Reload
isn't the only book I have the pleasure to be working
on with Warren Ellis. I'm also editing a book titled
Red with Cully Hamner and David Self. Great story and
amazing art. How graphic storytelling was meant to be!
I've got another title or two on the stove that I can't
talk about quite yet, though...
I'm
also now working on the popular Thundercats line, which
should be exciting.
And
there's a slew of a projects coming out in 2003 that
I can't talk about but you should keep your eye on Diamond
Previews for...
|
BTC:
Whew! Sounds like 2003 will be busy for you. Okay, looking
ahead at possible projects, let's play a little fantasy football
for a moment. Say you could work with anyone from the entire
industry -- even if they're under exclusive agreement elsewhere
-- who would you like to see come to WildStorm?
Ben: That's a tough
one. Artist-wise, it would be great to work with guys
like Ladronn or Salvador Larocca and writers like Grant Morrison
or Peter
Milligan. If we're shooting for the stars, Moebius or Hiroaki
Samura would
just be a flat-out dream come true.
BTC:
What's the coolest thing about working in comics?
Ben: There are
almost too many to count. I love getting the printed book
after months of hard work and having that acute sense of accomplishment.
I
love interacting with all the wacky people that make up this
industry. And I
love getting the hook-up on all the cool swag that comes with
meeting so
many different people in the entertainment industry!
BTC:
Speaking of entertaining, I heard you got married recently
in Vegas. So tell me, did Elvis perform the ceremony?
Ben: Unfortunately,
Elvis had left the building by the time I'd arrived.
Plus, I don't think my lovely wife would have appreciated
a man in a
jumpsuit and sunglasses pronouncing us man and wife... I have
hope for a
renewal of the vows, though!
Amen, brother!
And this time The King better be there... or at least someone
in a giant Robotech suit!
Okay, friends,
see ya next week when we once again go Behind The Curtain!
==========================================================
During
a 10 year run as "Your Man @ Marvel," Bill Rosemann met many
of the industry's most talented and cool creators... including
several that didn't like Elvis. Now living in Miami -- and
enjoying Mr. Presley's new greatest hits collection -- Bill
can be reached at: WilliamRosemann@aol.com.
The
Behind The Curtain Archive |
|
|
|
|
|