Behind The Curtain with Bill Rosemann |
Tony Bedard
December 26, 2002
Don’t you hate it when you read articles or watch programs
that get the facts wrong and/or misrepresent the reality of
your job? What about when the media does the same to the comic
book industry, perpetuating out-of-date stereotypes under
headlines containing the words “Pow!” and “Bam!”?
Now imagine both situations happening to you at once... because
it seems to me that this occurs quite often to CrossGen.
Traditionally,
entertainment industries such as film, TV and video game companies
-- even advertising agencies and newspapers -- have staff
writers -- individuals who work onsite under one roof. But
for some reason, a certain percentage within the comic book
industry often casts a doubtful -- even hostile -- eye towards
the Tampa-based company for embracing this tradition.
Is it
because they work at a “Compound?” Is it because
of that glowing Sigil? Heck, it could be because they work
in a state filled with alligators and gloved mice. Whatever
the reason, this small but dedicated group that often challenges
the status quo -- a practice that the comic book industry
usually champions in its heroes -- is surrounded by an air
of mystery.
But if
reading comic books like UNCANNY X-MEN has taught me one thing,
it’s that misinformation and ignorance can often lead
to negative emotions and prejudices. So let’s toss out
the rumors we’ve heard and instead talk to someone who
actually knows firsthand what it’s like to work for
this upstart company. Let’s go Behind The Curtain with
the writer of NEGATION, MYSTIC and ROUTE 666, Tony Bedard!
BTC:
What made you want to write comic books? Additionally,
was there anything in particular that attracted you to sign
on as a staff writer for CrossGen?
Tony: I’ve wanted to make comics ever since sixth grade,
when I made my own comic –- entitled MONSTERS MONTHLY
MAGAZINE -- on notebook paper. I wonder how many people reading
this interview used to do the same sort of thing?
BTC:
I know I did! Okay, after your homemade efforts, where did
your path take you?
Tony: There was a time when I wanted to draw comics as well
as write them. Then I moved to New York and met some people
who really drew for a living and I realized just how bad an
artist I was! So I figured it was smarter just to write and
let someone faster and better than me bring the stories to
life. Anyway, I got a chance to do this professionally in
1992 when I interned at Valiant Comics. Before long, I was
writing and editing a lot of Valiant books. I used to write
their books set in the future, like MAGNUS ROBOT FIGHTER.
I thought I was doing good work at the time, but it was really
awful stuff. After the market imploded, Valiant cut half the
staff, and I was one of those who got the boot.
I managed
to stay in the business with writing and editing gigs at a
succession of companies, several of which have since bitten
the dust. Malibu, Broadway, Crusade… I started feeling
like that “Pariah” guy from CRISIS ON INFINITE
EARTHS who brought destruction to every world he visited!
I then
settled down with an editing job at DC Comics, and was there
for about three years when Mark Waid called to tell me that
CrossGen wanted to give me a shot as their next staff writer.
It was an offer I’d be crazy to refuse: steady (and
better) pay, healthcare, benefits, and a chance to write,
not edit. Honestly, I enjoy editing, especially with really
good creators, but of course I’d rather produce my own
stuff. Also, it didn’t look like I was going to rise
much further at DC, whereas CrossGen was a new company that
was still defining itself. But I was a little wary, after
having so many companies crumble on me, about leaving a stable
company like DC for a relative unknown. I asked around, and
everyone who knew Mark Alessi personally said he was in it
for the long haul. Jimmy Palmiotti crystallized it for me
when asked me, “Who else is asking you to write?”
No duh, huh? I took the job.
This has
been a tremendous opportunity for me, and I thank Mark Waid
for putting in the good word and getting me in here. I’m
having a ball on MYSTIC, NEGATION and ROUTE 666, and they’re
all fun for different reasons.
BTC:
Writing, by it’s very nature, is a solitary
task that, under the best circumstances, demands a work environment
cut off from outside stimuli. How do you balance that with
the onsite CrossGen working experience? In other words, how
do you block out your surroundings? Or have you found working
there has made writing a more communal effort?
Tony: The writers have offices with doors they can shut so
they can keep out the chatter and concentrate, so “blocking
out my surroundings” is really not much of a problem.
The nice thing about being in the office is that when I need
to take a break, which is pretty often -- you can’t
just write eight hours straight unless you’re Chuck
Dixon -- I can walk a few paces and check in with (penciler)
Paul Pelletier on NEGATION, or (artist) Karl Moline on ROUTE
666. Being close to all these people pouring their hearts
and souls into their work makes CrossGen a creatively charged
atmosphere. In fact, this place reminds me of the best aspects
of Valiant, back when a lot of the artists worked in the studio
there.
As for
the writing being communal, that’s no more true here
than it is at any mainstream publisher, except that at Marvel
or DC, the kibitzing is usually between the writer and editor.
Here, the ideas are bounced around between the writer and
his penciler, inker and colorist. This gets the whole team
involved and gives everyone a sense of “ownership”
in their creation. It also requires some editorial skills
from the writer, since you need to keep all the good ideas
and politely reject the bad ones. I’m finding it a very
rewarding method, and I’m only too happy to steal the
best story ideas my collaborators want to contribute. But
I recognize that this environment isn’t for everyone.
There are a lot of writers who just don’t want to hear
it from their artists, or who would find it awkward to tell
them “no, I don’t want to do that.”
As writers,
we have the last call on the content of our stories. I enjoy
getting feedback on scripts, but unless I’m fundamentally
violating continuity, I don’t feel compelled to comply
with every criticism. It’s very cool to have your judgment
trusted to that extent.
BTC:
I imagine that there’s no “typical” day
for you at CrossGen, but can you describe a day in the life
of Tony Bedard?
Tony: I feed my son, Tommy, his breakfast, bathe and dress
him, and take him to daycare. He’s the most beautiful
thing in the world, and despite the fact that I get to make
funnybooks for a living, which is pretty friggin’ great,
my Tommy-time is the best thing that happens to me each day.
It’s all downhill from there.
I get
to work around 8:30, because I like that quiet time before
the office really gets going. I grab a cup of coffee, shut
the door to my office, and then I’m off to whatever
world I happen to be writing about that day. One of the great
things about doing three monthlies is that no matter what
I’m working on, if I burn out, I have something completely
different to jump to. It’s not like I’m writing
three superhero books, which are essentially the same despite
the surface details. Instead, I have a fantasy book, a sci-fi
book and a horror book, all set in completely different environments
and starring characters who are distinct from each other.
Some days
I’m more productive in the morning, others I’m
on a roll in the afternoon. There are also a lot of other
items, like solicitations copy, “story-so-far”
text, backup features for trade paperbacks, etc. that I write,
which break up the routine.
We writers
also serve an editorial function in proofing the books for
mistakes, or making improvements once we see the lettering
and art all together. Here, I get to review the book’s
progress several times before it’s off to the printer.
In a normal freelance relationship where the writer isn’t
working in the publishing office, the writer might send in
a script, see copies of the art from the editor -- if he’s
lucky! -- and then the first you see of the completed book
is when it appears on the stands. Here, I have an unmatched
level of control over the final product before it’s
off to the printer.
BTC:
I can relate. Since I was working at Marvel when I
was fortunate enough to write a few projects for them, I was
able to see several drafts before the final printing -- so
I can vouch for how valuable that is. Okay, building upon
the description of your individual days, can you outline your
work week?
Tony: About once a week I proof a book before it goes to the
printer. This involves having everyone on the creative team
go over each page of the book, along with C.O.O. Gina Villa,
Head Writer Barbara Kesel, Corporate Communications Director
Ian Feller, and one of our art directors. Everybody has a
chance to catch mistakes or suggest corrections. Also, every
Friday the writers, Gina and Ian all go to lunch and discuss
some aspect of our work. The topic changes every week, but
it’s a great chance to catch up with each other, swap
feedback and criticisms, etc.
I think
some people get the idea that all this collaboration leads
to stories that are written by committee. That is not the
case. I’ve yet to write something for CrossGen that
I felt compelled to do against my better judgment. Running
one of those Fifth Week stunts or mega-crossovers at DC felt
much more like “writing by committee” than this.
Still, I know perfectly well that the CrossGen model would
not work for everyone. Some of the writers I most admire in
the business would absolutely hate this system. Some writers
really need to be left alone to pursue their creative vision.
I consider Garth Ennis and Warren Ellis friends, and I love
their work, but I would never in a million years invite them
to work on staff here simply because I know our setup runs
counter to how they work.
BTC:
So what sort of writer would you invite to work on
staff? What are the most important traits to have as a CrossGen
writer?
Tony: I guess they’re just the traits any good writer
would need. Tell a good,
clear story filled with surprises and give the readers their
money’s worth.
Also, remember that we are producing stories for a mainstream
audience, so
while we do deal with Beyond that, I think we look for people
who are mature and work well with others. Chuck Dixon’s
turned out to be a prime example of what we’re looking
for. He’s a very accomplished and admired writer, but
he doesn’t have a big ego about what he does, and he
manages to get his artists involved in their books without
the inmates taking over the asylum, so to speak. And if there’s
something he doesn’t like, you can bet the farm Chuck
will handle it like a grown-up.
BTC:
On the flip side, do you see each writer at CrossGen
bringing in unique skills to the team effort?
Tony: Sure. Every creator at every company has their particular
strengths. For example, if I was a penciler, I’d love
to work with Ron Marz, who really understands how to give
an artist room to bring their own vision to a story.
Ron always
keeps in mind that this is a visual medium, so he leaves plenty
of breathing space in a plot, so an artist can stretch his
wings. Chuck always writes stories that are driven by action.
He knows a character is defined by what they do, not what
they say. I think Chuck consistently delivers the reader their
money’s worth –- which is hard to do when the
average book runs around three bucks these days! Of course,
we have a fairly diverse line, including books like MERIDIAN,
which is more introspective in tone and more accessible to
girl readers than many comics out there. I’m thankful
we have someone like Barbara Kesel to give that book its unique
feel.
BTC:
Looking at your books specifically, I see you get
to write magical adventure (MYSTIC), a sci-fi thriller (NEGATION)
and “monster movie” horror (ROUTE 666). Expanding
upon what you said earlier, what are the positives and negatives
of working with such a variety of your subject matter and
characters?
Tony: As I alluded to, switching gears from one script to
the next keeps things very interesting for me. Just like you
don’t want to eat the same thing every day, I’d
rather not write the same genre every single time I sit down
at the computer. The most challenging switch is ROUTE 666.
I’m naturally inclined to write adventure stories, but
the pacing and focus of a horror tale is very different indeed.
Often, I’ll map out a ROUTE plot, then change it all
around the next day when I give it a second look and realize
it’s too heavy on the action and skimps on the suspense.
I’m still not satisfied with my approach to horror writing,
but that’s just incentive to keep trying to improve.
BTC:
I see that December’s MYSTIC #31 was what CrossGen
calls a “Key Issue” for the series. For those
that may have missed it, what is a “Key Issue”
and what occurs in that issue to make it a good entry point
for the adventures of Giselle Villard, party girl turned reluctant
mage?
Tony: A Key Issue is one where some major turning point occurs
for the character or the series. It’s also a good jumping-on
point for new readers. Despite the fact that we try to make
every issue new reader friendly, some folks who haven’t
tried our books are intimidated by what they think is an impenetrable
continuity. These books exist to show that it’s just
not so. Specifically, the MYSTIC Key Issue introduces a new
regular artist (the outstanding Aaron Lopresti), along with
a new major villain who will dominate the action for months
to come. You can pick it up without ever having read an issue
of MYSTIC and pretty much “get it” right away.
You’ll also have fun reading it, as MYSTIC is a book
with a lot of action and humor. And, yes, cheesecake. But,
y’know, cheesecake is good for you.
BTC:
It is indeed a tasty dessert. All right, looking ahead,
I see that NEGATION #15, hitting shops on February 12th, is
another Key Issue. What do you have planned for Obregon Kaine
and his rag-tag crew of fugitives?
Tony: NEGATION #15 focuses solely on our star, Kaine, and
his nemesis, Komptin. They’re trapped together on a
very hostile planet, and they’re up against some pretty
original alien monsters –- at least, I haven’t
seen any like these before. Paul Pelletier, who does such
an outstanding job penciling this book, really outdid himself
on the design for what we affectionately call the “butt-monsters.”
After the widescreen spectacle of the previous few issues,
this one really gets back to the core of what makes Kaine’s
character so cool -- it’ll show you why he got a mention
in Entertainment Weekly’s 2002 year-end special. This
story also underscores how flat-out weird the Negation Universe
is.
NEGATION
has been a real surprise to me. It’s the most collaborative
book I work on, and it really is greater than the sum of its
parts. It’s my attempt to live up to the inventiveness
and sheer fun of the books I loved back in college, like NEXUS.
If anyone out there hasn’t tried it, they’re missing
out on a thrill ride!
BTC:
I gotta agree with you there, Tony. I like entertainment
that shocks me with the unexpected, that makes me feel that
anything can happen to the main characters -- and will cast
members be dropping like flies, NEGATION certainly delivers
on that count! Moving on to your third title, the death of
Cassie Starkweather’s friend in the first issue of ROUTE
666 -- you know, the scene that’ll make anyone look
twice at gymnasium bleachers -- was one of the most gruesome
scenes I’ve ever read in a comic book. What are the
tricks to effectively using horror in comic books? I’ve
heard some industry executives say that it can’t be
done... what do you say?
Tony: It can’t be done. At least, not the same way it
works in movies, or even in books. A big element in an effective
horror story is the timing of the storytelling. Movies and
prose both do a better job of controlling the tempo of the
story than comics. Horror in comics can’t really startle
you unless you’re turning the page, and comic books
don’t have creepy, atmospheric soundtracks to help raise
suspense or add punch to sudden shocks. So, I think the best
you can do is to present something that is just plain disturbing
–- I mean really messed up –- so that you’re
turning it over in your mind for days, thinking about it.
It’s not the sudden shock, but the creepy concept that
works best in horror comics. I also try to remember the things
that always scared me as a child, and work them in to the
story. That’s where the school bleachers bit came from.
I also used to be scared of the toilet flushing when I was
very little. ROUTE 666 #8 has a pretty outlandish scene playing
off that old phobia.
BTC:
I fear for the Tidy Bowl Man! Okay, the Compendiums, comic
books, graphic novels, Comicsontheweb.com, the new Traveler
format... how do you feel seeing your work being delivered
to the masses in a growing list of formats? And do you find
it ironic that some describe CrossGen, a smaller company,
as an industry innovator?
Tony: It’s ironic, and
yet it makes sense. The incentive isn’t there for Marvel
or DC to expend great effort on publishing ventures
that aren’t proven winners. In Marvel’s case,
they can’t risk a dime until their finances are fixed.
In DC’s case, they’re better off not making waves
and reminding the top dogs at AOL that they actually publish
comics. The worst thing that could happen to DC is for Ted
Turner to go on a tirade about how DC publishes the world’s
most recognizable characters and yet Superman only sells 50,000
copies a month. It’s a balancing act there between publishing
some good work and yet not attracting the wrong kind of attention.
Unfortunately,
over the long haul the industry has painted itself in a corner,
with high cover prices, dwindling direct market outlets and
dwindling readership. One of my very favorite things about
Alessi’s vision for CrossGen is his mission to fundamentally
revitalize the way the comics industry does business. We’re
doing things to grow the readership out there in mainstream
America and around the world. Let’s face it, comic books
are a dying art form right now, and we need to take drastic
steps to keep from ending up like Vaudeville. Even if the
initiatives this company is taking in different formats, outlets,
online, etc. don’t work, I’d rather fail courageously
than play it safe and go out with a whimper.
BTC:
Finally, Tampa Bay sports teams are kicking major
butt on the football field and hockey rink... so confess:
are any of the players Sigil-Bearers?
Tony: I doubt it, but we’ve got a lot of hardcore sports
fans here in the studio. In fact, we’ve got a lot of
real bruisers working here. This is the macho-est comics company
I’ve ever worked for -- which is a little like saying
it’s the coolest high school math club around. Still,
in a street fight, I’d take the CrossGen staff over
any other company in the comics biz.
Uh-oh…
I think I hear Ron Garney marching over from Marvel to kick
my ass into next week. Gotta go… !
BTC:
Hoo-boy, those are definitely some fightin’
words! Thanks for taking the time to take us inside the CrossGen
studio, Tony. And watch out for those butt-monsters!
Okay,
friends, I’ll see you next week as we once again go
“Behind The Curtain!”
==========================================================
During
a 10 year run as a copywriter and all-around “Marketing
Man” at Marvel, Bill Rosemann often chatted with many
of the industry's most talented and cool creators. Now living
in Miami, he talks to lizards that scurry around his poolside
"office." Bill and his lizards can be reached at:
WilliamRosemann@aol.com.
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