HERO MAKERS Vol. V!
By Jen Contino |
Buddy
Scalera
Buddy Scalera's
a very versatile creator. He used to work at Wizard:
The Guide to Comics and was responsible for
a lot of the advances their online site www.wizardworld.com
made. His snappy interview style and conversational presentation
made his columns a lot more than the standard Q and A. He
left Wizard to pursue a freelance writing career. With several
issues of Deadpool under his belt, his continuing
work with Penny Farthing Press
on Decoy and the two volumes of Visual
Reference For Comic Artists – he’s done
a bang up job of it so far. Now, he’s returning - in
a way - to one of his favorite characters, with a two issue
arc on Agent X.
Click
Here to check out AGENT X SIGNED!
DYNAMIC
FORCES:
You worked on the previous Deadpool series. How does it feel
to be returning to the character in Agent X?
BUDDY SCALERA:
Excellent! I loved Deadpool since the first time I read it.
Loved it day one. And Gail
[Simone, current
writer] has done a great job with the new direction of Agent
X.
DF:
How is Agent X different from Deadpool?
BS: Bigger crunch,
same chocolaty goodness.
DF:
When you first heard about the character of Deadpool and his
description, what were your thoughts?
BS: It was way
back, when I was working on WizardWorld.com.
My assistant at the time Glenn
Haight had a copy of Deadpool and insisted
that I read it. I think my first issue was #10, and I was
hooked since then.
DF:
When you began writing the comic with Jimmy
Palmiotti, how did you take your ideas of
the character and incorporate them into the book?
BS: Jimmy was
really the head writer when we were doing Deadpool. He was
the marquee name that sold the book. So he drove the direction
of what we did. We would sit together in a bar or something
and just hash out ideas. I would say, "Let's do THIS."
And Jimmy would say, "That's good, but it would be
better if we did THIS!" So it was
a very organic process. Most people don't know which stuff
was mine and which was his although Joe
Quesada once said that he could tell the difference.
DF:
When you look back at your Deadpool work, what do you think?
Did you accomplish what you wanted with those issues?
BS: I'm really
proud of what we did. Seriously, I really enjoy those issues.
I've done a lot of writing, and a lot of it was outside of
comics. And like a lot of writers, I find it hard to enjoy
my own work. I wish my run was longer though. I felt like
we should have stayed with the title longer because we were
just starting to hit our pace. In terms of telling the story
of Wade Wilson...nah, I definitely had more to say.
DF:
How did you become involved in Agent X?
BS: Here's a
tip to aspiring writers...read EVERYTHING.
I keep in touch with some of the editors up at Marvel and
I read all their books. It's expensive, but it's worth it,
if you can just pick up one fill-in project. I guess more
than anything, I was in the right place at the right time.
And I know the story lines.
DF:
What is your two-part story about?
BS: Alex (Agent
X) is hired to kill the Invisible Man. The trick is finding
someone who is invisible.
DF:
Why the Invisible Man? Did you just want to make it easy on
your artist?
BS: Hah! I wish
I was being that clever. I actually just thought it would
be interesting to give Alex a near-impossible task and see
how he accomplishes it.
DF:
Is there really an "Invisible Man" or is
this just another piece of insanity in Agent X's life?
BS: It's all
real.
DF:
Who's Mitchell Breitweiser?
BS: Mitchell
is new guy who came up through the Marvel art contest. He's
really polished and advanced for a newcomer. His stuff is
particularly edgy and seems to pop off the page.
DF:
What do you like the best about working with editor Andrew
Lis? How has he helped guide your ideas for
the series and turn them into reality?
BS: Andrew is
very laid back and professional. I've found him to be very
easy to talk to because he tells me what he wants and let's
me do my thing. I like that. He's given me the right amount
of input and direction, which I really appreciate. And he's
great about returning phone calls and emails. Freelancers
appreciate that kind of professionalism.
DF:
Why should people check these issues out?
BS: I think
because you can sit down and read a full, self-contained story.
There's an undeniable charm to reading a story that has a
beginning, middle, and end. Mitchell's art really captured
the gritty street feel that we needed to make this story work.
DF:
What other projects are you working on?
BS: Well, my
CD-Rom "Visual Reference for Comic Artists: Vol.
2" hits the comic book stores in early December.
People can see a preview at www.buddyscalera.com.
I'll be making an appearance at Jim
Hanley's Universe in New York City to sign
my CDs and comics. And in early '03 we'll see the release
of the Decoy trade paperback. And in mid '03, I have a graphic
novel coming out through Stand
Up MultiMedia (www.SUMM.net).
So, I'm pretty active these days, which is how I like it.
The
Hero Makers Archive |
- Interview
with Jamal Igle on December 9, 2002
- Interview
with Pat Lee on December 2, 2002
- Interview
with Pat Lee on November 25, 2002
- Interview
with Pat Lee on November 25, 2002
- Interview
with Buddy Scalera on November 18, 2002
- Interview
with John Cassaday on November 11, 2002
- Interview
with Frank Tieri on November 4, 2002
- Interview
with Interview with Ron Frenz, Pat Oliffe, John Livesay & JD Smith
on October 30, 2002
- Interview
with Joe Quesada on October 28, 2002
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