TRAILER
PARK
By Rob Allstetter
Will he go for the trilogy?
After the success of X2, the X-Men
sequel, inevitably that question keeps coming director Bryan
Singer's way.
Singer usually shows interest in coming back.
And he usually says he would like to work on another project
first.
And who can blame him? It's been nearly eight
years since he was first approached about bringing Marvel
Comics' mutants to the big screen.
It's been quite a ride, and Singer recently
talked at length about the X-sequel and the franchise. Following
is an edited transcription from an interview with Singer last
month, just before X2 opened. QUESTION:
Did you go right from filming the first one into development
on X2?
BRYAN SINGER: No, there was a period of rest but the
ideas for the story germinated during the making of the first
film. It carried slowly into the script development stage
and eventually the prep and shoot. Gradual, so there was some
time between them.
QUESTION:
In the new movie, you don't spend a lot of time re-introducing
the characters.
SINGER: I call it the Lost Horizon concept. You make
a film, as they did with Lost Horizon. They made it three
hours long, they took an hour to establish all the characters
aboard a plane. The plane crashes and they go on an adventure.
Then when they looked at the picture they said, "This is a
really long picture." So then they cut the first hour off.
But because they had that first hour for the characters to
develop and for their relationship to evolve, when they finally
crashed and discovered the lost city and whatnot, you really
felt that you knew the characters.
I think
this film, X2, is designed to stand on its own as a film,
as a separate entity. It's kind of like the movie I could've,
would've, should've made the first time, but could not have
made without having made the first.
I think
now that those characters are so defined, even when they move
into X2, you know where they're coming from. The universe
is somewhat established. You see them use their powers very
early on.
There's
a few things I put in there, like in Lord of the Rings, he
opens the picture with the dream, with McKellen falling and
fighting the dragon, and likewise there's certain things,
certain gifts, for the audience so they can catch up to speed,
but ultimately it seemed like there was no point to it. The
characters were already moving forward and I didn't want to
move backward and waste that kind of time.
QUESTION:
There's a scene where Wolverine
is covered in blood and lots of stabbing. Was this movie ever
in danger of getting an R rating? SINGER: Yeah, originally
we got an R rating and there were just a few minor things
of intensity that were trimmed. Very little. I was really
pleased. There's very little blood in the movie. There's some
intensity in it but it's not a gory picture by any means and
it's somewhat heroic and no one is...like in the first picture
we had Rogue
get stabbed right through the chest by Wolverine, but we solved
those problems in the story and it's kind of fun and the audience
realizes that there's not a terrifying threat and it's not
a massacre. It's heroes having to defeat villains.
QUESTION:
Was there more pressure on you doing the sequel then there
was on the first one?
SINGER: No. Not really. I think some of the pressure
was alleviated by the fact that fans, the core audience who've
supported the X-Men universe for 40 years really embraced
the first picture. There was more time and money this time
around and I had a better sense of what I was doing because
I'd already established these characters and I'd already cut
my teeth in the genre. So I felt a little less pressure and
actually a little more freedom.
QUESTION:
How do you want to go with the franchise? Will we ever see
the Sentinels?
SINGER: It's possible. I couldn't say specifically.
The war is always getting larger in their universe and their
conflict as more mutants are born every day.
QUESTION:
I like the way you opened up the story. I found myself rooting
for characters. Is that something you were going for?
SINGER:
Absolutely. One of the fun parts of an ensemble picture, especially
there are so many characters, where the lines of good and
evil are blurring constantly, there's a lot more room for
unpredictability and surprise.
You're
following one character on a journey and you find it disrupted
by another character and then another character introduces
another mystery and then that's solved, just as more characters
are introduced and unholy alliances are formed, but not quite.
Ever since I made Usual Suspects I've enjoyed the challenge
of ensemble pictures and so this time with X2 it's like, "OK,
we've got all these characters, bring on a couple more."
I enjoy
that challenge: balancing.
QUESTION: The franchise could go on forever. How will
you say goodbye to this franchise?
SINGER: I think when the time comes for me to say goodbye
it will not be that hard at all, but until that time I enjoy
myself.
QUESTION:
Are you going to do another one?
SINGER: I'm not sure. I don't know. I have ideas and
things have been established in this film that would lend
themselves to future pictures but at the same time, circumstances
have to be appropriate. I'd probably like to do something
in between. I don't know if it's back to my roots of smaller
films or go and make another kind of event picture. I'm not
sure yet. I'm developing things.
QUESTION:
This could be your Star
Wars?
SINGER: That's a good analogy.
QUESTION:
Can you talk more about war aspects and about relations to
current events?
SINGER: I think a lot of those are very coincidental.
The storyline was conceived prior to September 11th and remember
the X-Men universe was created in the early '60s during the
height of the American Civil Rights movement. So these ideas
of bigotry, tolerance, fear, war, fear among society, I think,
are perpetual ideas. We've had them for thousands of years
ever since man recognized his fellow man and they saw that
two people had different color hair.
So I
think it is oddly relevant. I desperately tried to not to
let current events as they unfolded impact the process of
making this film. This film is, for me, primarily a wonderful
piece of fantasy entertainment. I think if it didn't have
some relevance to some social issues or some personal issues
then it wouldn't be truly entertaining. I think truly entertaining
movies affect you. I think Star Wars talked about growing
up and religion and myth and many kind of serious things,
but in a spectacular way. I think good science fiction ultimately
tells stories of the human condition from an extraordinary
perspective.
So in
that way, it's ironic but there's nothing wrong with it. But
it is eerie in certain aspects.
QUESTION:
In a way the film is very anti-establishment. There are a
lot of people who look like special ops getting killed, police
getting killed, the air force getting dogged. Did you worry
about that in these times?
SINGER: No, not at all. The soldiers depicted in this
film are truly following...they're not even working for the
United States. They're working up in Alberta in a secret base.
They're working for a person who's completely rogue from the
government. The President of the United States is very on
the fence and very concerned, justifiable, about the issue.
There are mutants who possess incredible power and who are
terribly violent and dangerous to human society and mutant
society. I view these as henchmen.
In terms
of airplanes getting dogged and police getting dogged, no
one in that sphere is seriously harmed. It's not about bullying
the authority. I personally have tremendous faith and support
of our authorities and military.
Having
shown it to friends of mine that are in the military, they
get a kick out of the fact these soldiers are a bunch of rogue
dirtbags who get what's coming to them. And then we see that.
We definitely see that. This guy Stryker, he's operating in
his own universe. He's tricking the President. He's conning
the President into his operation. So it's quite the opposite,
if anything. He's more of a terrorist.
QUESTION:
How involved are you in the video game spin-offs from the
movie?
SINGER: The Wolverine's Revenge game was designed separately
from the picture, but what I did was I had the game creators
come on up and take a look at the sets and tour them and take
a look at a lot of our artwork and our conceptual designs
and take them through some of the story and so that they would
be able to infuse the game with a lot of the properties that
we created, a lot of the designs. It's nice. It's created
kind of a synergy between the game and the movie, but at the
same time, the game stands alone and the movie stands alone.
QUESTION:
How intrusive is that? By the time you factor in the DVD and
the video game, how intrusive is all that on the movie-making
process? SINGER: I don't find it intrusive at all.
It's a welcome distraction. I shoot pretty tight movies. I
don't shoot a lot of fat, a lot of things to cut off or cut
out as it were, but ultimately if there's a moment that you
find precious that you've shot, and you know it just doesn't
work in the context of the picture, you always have that in
the back of your mind, "Oh, I'm putting this one on the DVD"
I think,
for that, as a filmmaker it's real fun. There's one little
beat in X-Men 2, a subtle little beat that I was very proud
of, just directorially, it's very subtle and silly, but for
me I'll enjoy putting that on the DVD.
And then
getting some perspective from it. I was able to with X-Men
1.5, get some perspective on the movie a year later and actually
talk about it on a running commentary, which I didn't feel
I was able to do the first time around.
QUESTION:
Has it gotten to the point with these event kind of films,
where you actually start discussing the DVD prior to the shoot?
SINGER: What I do, in the case of the X-Men 1 and the
X2 DVD, there's a gentlemen named Rob Burnett, who's a DVD
producer, who I've been friends with for years and he produced
the re-release of the Usual Suspects DVD. He does a really
good job and is very creative and very thoughtful. He kind
of outlines the kinds of things he'd like to do and then I
tell him a few of the things that I think would be interesting
and then I step away from it.
I provide
him with materials he needs, throughout the process and give
him what time I can, but I will not allow anything to intrude,
whether it's the marketing or the publicity or press or any
of these aspects to intrude the process of making the film
because it would ultimately sabotage the entire event itself.
QUESTION:
How cruel a mistress is the calendar?
SINGER: Well, the days that Bonnie and Clyde could
open in two theaters and then sweep America and become the
biggest movie over the course of a year are over. You really
have these opening weekends. You know where you stand by Friday
at nine o'clock.
Yeah,
it's very frustrating and it's frightening, but at the same
time the dates have tremendous value. I recognize the value
of being one of the first major summer films out this round.
I also
believe that a film is never finished. It's merely abandoned.
In the case of my films they're usually ripped from my fingers.
Like
financial limitations, scheduling limitations breed creative
solutions. I try to work within them responsibly. But if I
were to do a more independent movie, a more exploration film,
I would go the style prior, where you put your money together,
you make your film and then you put it out there when someone
buys it.
QUESTION:
Is there a time when you might say no to money?
SINGER: I take a mixed philosophy about that, somewhere
in between the two. It is my responsibility to the project
to fight for as much resources as I can get, within the context
that I think is necessary for that film.
I did
a movie called Apt Pupil some time ago with very little money,
but the plot didn't require, and it would have been irresponsible
if I had spent a lot more money because it was very daring
and quite dark. The gamble wasn't worth it.
In the
case of X2 you feel more comfortable spending more money because
you know there's a wider audience and you know you're building
on a saga, a universe, franchise, whatever you call it. But
I also respect the fact that with all my battles, I always
set my mark higher than the actual budget.
In the
case of X-Men 1, I was trying to make a $100 million picture
for $75 million. In the case of X2 I'm trying to make a $200
million picture for $120 million. So, I'm always tasking myself
and always presenting those limitations. I believe in what
Spielberg says, that truly those kinds of limitations breed
amazing creative solutions, as he discovered with the classic
scenario of the shark in Jaws which never worked. As a result
we got the barrels in the water and everyone's terrified.
QUESTION:
I've read that you are committed to making a movie that is
both a blockbuster and an intelligent movie. Were there struggles
the first time around in making the movie that you wanted
to make?
SINGER: There were. I would be lying to you if I told
you there weren't. But they also new that I was the director
of Unusual Suspects and Apt Pupil and my first feature Public
Access and they had seen those movies and they understood
the style at which I approached filmmaking.
I remember
Bill Mechanic and Tom Rothman at the studio at the time, had
just seen Apt Pupil which is incredibly dark, and we walked
out the screening and I said, "Do you still want me to do
this X-Men picture?"
And they're
like, "Yeah, yeah, yeah. This thing's not supposed to make
money. You'll do great. I love your style."
I was
like, "OK."
So I
approached it and I took this universe as seriously as I would
take, as I imagine Robert Wise took The Day The Earth Stood
Still. In that way I would please fans, because the X-Men
fans take this universe very seriously and they support it
and have supported it for forty years, and also I would help,
because I never came from a comic-book reading background,
bridge the gap between the fans and the uninitiated.
QUESTION:
Do you now get mobbed by fans, or have people running after
you saying, "Why did you do that," or "Why didn't you do this?"
SINGER: I just keep cutting my hair so nobody knows
what the hell I look like.
I enjoy
going to comic-book stores. I look around and see what's there
and occasionally someone will say, "Hi." I also enjoy going
to the comic conventions. I was terrified to go when the first
X-Men movie was about to come out because there was so much
skepticism. Then I found myself before several thousand people
at the convention in San Diego and it was a very warm reception.
It's
kind of interesting to me because I never grew up reading
comics and now things that I directly created in the film
have now translated in the evolution of the comic book and
that's just baffling and astonishing to me.
QUESTION:
How have the fans treated you?
SINGER: They're very sweet. I was a Trekkie and a sci-fi
fan myself, hard-core, just comic books were never my fortes.
I may have betrayed them if I was too mired in the comic book
early on. I surrounded myself with people who are very knowledgeable
about the comic book, and I'm extremely knowledgeable about
it, but who are entrenched in it and also entrenched in the
fan base, who can advise me one way or another. Like, "I'm
gonna make this one character do this one little, extra thing.
Is that gonna be cool? Is anybody gonna complain?"
I override
the lore a little, but still maintain the essence of the characters.
QUESTION:
How was it to be on the bridge of Star
Trek in Nemesis? SINGER: Oh, it was a thrill. The
two thrills of my life, besides having the opportunity to
make movies and all that stuff, is spending 12 hours on the
bridge of the Enterprise in a Starfleet uniform as it was
rocking back and forth with pyrotechnics on a giant gimble
with the entire cast.
And when
Patrick Stewart, two weeks later, invited me to have dinner
over at his house and he said he had a surprise. I was like,
"Oh, what's the surprise? Maybe it's pictures of me in my
Starfleet uniform," which he had. But we're sitting there
having a little hors d'oeuvres and suddenly the doorbell rings
and William Shatner comes in and joins us for dinner. Then
I went upstairs after dinner and played Next Generation pinball
with William Shatner at Patrick Stewart's house.
Rob
Allstetter, Deputy Sports Editor for the Detroit News, has
been a comics journalist for the past decade, having written
for numerous publications. He currently publishes The
Comics Contiuum. He can be reached at: RobAlls@aol.com.
The
Trailer Park Archive |
- July
2 2003 - Hellboy
- June
25, 2003 - Ang Lee
- June
18, 2003 - Eric Bana
- June
11, 2003 - Spider-Man Animation
- June
4 , 2003 - Lou Ferrigno
- May
27 , 2003 - Teen Titans
- May
20 , 2003 - Bryan Singer
- May
14 , 2003 - Al Gough
- May
8 , 2003 - Kelly Hu
- April
22, 2003 - Aaron Stanford
- April
18, 2003 - James Marsden
- April
15, 2003 - Jaime King
- April
8, 2003 - Halle Berry
- April
2, 2003 - Anna Paquin
- March
26 , 2003 - Scott McNeil
- March
21 , 2003 - Alan Cumming
- March
18 , 2003 - Michael Rosenbaum
- March
14 , 2003 - Ted Raimi: The "Other" Raimi Is Coming Back
- March
11 , 2003 - Maria Canals likes the call of the wild
- March
7 , 2003 - John Shea - Welcome to Mutant X
- March
4 , 2003 - Anthony Cistaro - Witchblade
- February
27 , 2003 - David Kaye - Professor X
- February
18 , 2003 - Victor Webster
- February
14 , 2003 - Ben Affleck
- February
11 , 2003 - Colin Farrell
- February
7 , 2003 - Comic Controversy?
- January
31 , 2003 - Static Shock
- January
24 , 2003 - Jennifer Garner
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